Creating skins/pickaxes/gliders for Fortnite in UE5.
Creating unique stylized characters for a AR fighting app.
Helped create a 3D pipeline for modeling and texturing. Created a wide variety of stylized characters based off real world likenesses. Created optimized game assets for use in Unity. Helped manage a team and support documentation for new hires.
Worked as an animator and game asset artist for the VR project Dragons: Flight Academy, MIB
VR experience and an unannounced project.
Worked as the primary texture artist for the Lego Hiddenside trailer. Switched over to lighting and compositing for the final weeks of the project.